The purpose of this study was to understand the relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game plaers.
Mobile game players were enrolled in this study. 330 questionnaires were sent out and the returns-ratio is 97.58%, the effectiveness is 98.45%. This study was based on "leisure motivation scale", "leisure involvement scale", and "leisure benefits scale" as a research tool, and analyzed with simple linear regression and multiple regression analysis. The research results were as follow:
1. Mobile game players’ leisure motivation had significant impact on leisure involvement.
2. Mobile game players’ leisure motivation had significant impact on leisure benefits.
3. Mobile game players’ leisure involvement had significant impact on leisure benefits.
According to the result, we found out that leisure motivation and leisure involvement on mobile game players could be used to predict the leisure benefits effectively.