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    Please use this identifier to cite or link to this item: http://asiair.asia.edu.tw/ir/handle/310904400/112209


    Title: 桌遊融入國小國語教學對學習成效之影響—以南投縣某偏鄉原住民國小高年級為例
    The Impact of Integrating Board Games into Mandarin Teaching in the Elementary School on Learning Efficiency - Take the Indigenous Fifth and Sixth Graders in a Remote Area of Nantou County for Example
    Authors: 何曉怡
    HO, HSIAO-YI
    Contributors: 休閒與遊憩管理學系碩士在職專班
    Keywords: 桌遊;國語教學;學習成效
    Board games;Mandarin Teaching;Learning Efficiency
    Date: 2019
    Issue Date: 2019-10-22 16:58:23 (UTC+8)
    Publisher: 亞洲大學
    Abstract: 本研究主要目的在探討桌遊融入國小國語教學對學習成效之影響,採用單一組別前後測之實驗研究法,研究對象為南投縣仁愛鄉的某所國小六年級學生共15名,並進行為期十週共10節的桌遊融入國小國語教學之研究。研究中所使用的研究工具為107年度國民小學補救教學科技化評量、桌遊融入國語教學之問卷,最後利用無母數檢定中的Wilcoxon魏克森符號等級檢定與描述性統計來進行資料的量化處理與分析,並以學生想法和感受之質性資料,作為研究結果之補充說明,結果歸納如下:
    一、桌遊融入國小國語教學對學生學習成效有顯著之提升
    二、桌遊融入國小國語教學對學生國語部分學習表現有顯著之提升
    三、學生對桌遊融入國小國語教學富有正向感受
    (一) 學生喜歡桌遊融入國語教學的課程
    (二) 學生普遍認為使用桌遊融入國語教學的方式對學習有幫助
    基於上述研究結果,研究者針對教育現場的教師以及未來研究者,分別提出相關的建議,作為未來桌遊融入教學設計的參考方針。
    The main purpose of this research is to investigate the effects of applying board games on Mandarin teaching in the Mandarin class of the elementary school. One group pretest-posttest design of experimental research method was adopted to conduct this study, which involved fifteen students. The study of applying board games on Mandarin teaching continued for ten weeks, one class a week. The research tools used in the study are Project for implementation of Remedial Instruction-technology-based testing, PRIORI-tbt and Applying Board Games in Mandarin Learning Questionnaire. The nonparametric statistics were used by Wilcoxon Signed Ranked Test and descriptive statistics. Moreover, the qualitative data of students’ opinion and reflection were used to supplement the conclusion of the study. The experimental study result are summarized as follows:
    1.Applying board games on Mandarin teaching does improve student’s learning outcomes significantly.
    2.Applying board games on Mandarin teaching enhances parts of student’s Teaching abilities in Mandarin significantly.
    3.The result presents that students have more positive attitude at Mandarin class by applying board games on Mandarin learning.
    (1)Students like the course which applied the board games on Mandarin learning.
    (2)Students consider that it is helpful for their Teaching by applying board games on Mandarin learning.
    In view of the mentioned research results, recommendations which are servered as a reference for integrating board games into instructional designs, are proposed for teachers in education scene and follow-up researchers.
    Appears in Collections:[休閒與遊憩管理學系] 博碩士論文

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